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Sunday, December 17, 2017

Remember Tomorrow - Maxim Wargentin vs AIWA Entertainment - Face Off Scene

I'm continuing to use the same GM/Player dialogue format since it helps me immerse so well. I took on the GM role again since I have more knowledge right now than the character, Maxim, does. 

As usual, I've put the complete actual play information on a spreadsheet here (notes, concordances, etc): Remember Tomorrow - Maxim Wargentin vs AIWA Entertainment - Face Off Scene


Wednesday, December 13, 2017

Using Baseline Assumptions In Solo Roleplaying


This is partly based on things I've written in #WritingWithDice, parallel concepts I later found in the Location Crafter, and ideas that I read in The Writer's Journey. As I find better ways elucidating on it, the document will evolve.



Feel free to leave feedback, ideas, etc in the comments, or anonymously if you prefer. I very much appreciate it since I'm interested in finding ways in which tools can incorporate this.



Defining Baseline Assumptions

I define baseline assumptions as details that ones expect to be a normal aspect of a particular “thing” (i.e. a situation, a location, an entity, a setting, etc). These details would not be remarkable in the context that this “thing” would normally exists. In terms of solo play, these things might merit a passing mention at best, if at all.

For example, in most game situations, you wouldn’t remark that an NPC has two legs as that would probably be a given. If you’re describing a dance club, the thumping music might merit a passing mention here and there, but you would not likely place your focus on it.

Sunday, December 10, 2017

How I approach the Player Knowledge / Character Knowledge Dilemma in Solo Roleplaying

I dislike separating character knowledge from player knowledge, so if I have a story premise in mind, I will frame things such that I know only as much as the character knows. Otherwise, it would be better for me to be the GM and emulate the players .

One Way To Avoid That Split As a Player

When you're trying to avoid that player/character knowledge split, I think that the #1 thing is being conscientious to avoid omniscience. Anything that your character does not know is something that can't be treated as a fact. It's only a possibility that you as a player know about.

In my opinion, you shouldn't even attempt to confirm or deny a fact until your character is in a position to find out. Just leave it hanging there until such a time.

Hardcore Immersion

If you want to be even more hardcore, consider this:

Some GMs consider in-game player chatter to be in-character chatter.What if you considered your own in-game mental chatter to be in character mental chatter? In other words, if you find yourself thinking of some possibility, you should treat that thought as something that has also entered your character's mind.

Just remember, though, just because it entered your character's mind, it doesn't mean it's a fact. How your character reacts to these thoughts is in itself an interesting roleplaying exercise. Is she/he going to dismiss them as fanciful flights of imagination? Is she going to keep them in mind as a real possibility?

For me, that's going to be informed strictly by what's already been established as confirmed fact during the initial set up of the game's situation, and in the course of play.

If any of this doesn't make sense, or needs some examples, let me know.

Thursday, December 7, 2017

Remember Tomorrow - Elena Yamamoto vs Wan Brothers Multinational - Face Off Scene

I still followed the same format that I did for Sarah Rheita's intro scene, where I don't write the actual play as fiction but as an interaction between GM and player.

In this case, I decided to GM because I had more knowledge about the in game situation, especially when it came to what Simao Okada of Wan Brothers had found out. I try to avoid having to pretend a character doesn't know something I do, so this is a nice way of dodging the situation.  That's going to be my rule of thumb now: If I know more than the character such that I have to play it as if I didn't know what I know, I'll GM.

My approach to concordances keeps growing. I decided that in some cases it made sense to incorporate a more traditional oracle as a way to add indirection. For example, generating a random event and using those keywords as my concordance search. I added a few other things to my personal method as well which you can find out in the spreadsheet notes.

If you want to read only the actual play without notes, concordances, etc, continue reading this post. If you want to see more of the nitty gritty, take a look at the spreadsheet:  Elena vs Wan Brothers Multinational  - Face Off Scene